Shadow Guard

Calm, armored, and very hard to hit.

Shadow Guard miniature — crimson samurai with a glowing blade
Move5" Fight3+roll 3 or more Tough3 Pts5
Hard to Hit

Enemies need a higher roll to hit him.

Enemies need +1 to hit it (shooting and melee).

Charge Immune

Charging at him doesn't hit any harder.

Takes no +1 Charge damage.

Shadow Lord

The fastest blade in the clan.

Shadow Lord miniature — dark horned warrior with twin red weapons
Move8" Fight2+roll 2 or more Tough3 Pts8
Deadly

His hits take away two health.

Melee hits remove 2 Tough.

Hard to Hit

Enemies need a higher roll to hit him.

Enemies need +1 to hit it (shooting and melee).

Shadow Ranger

Steady hands, sharp eyes, trusty rifle.

Shadow Ranger miniature — samurai-helmed rifleman with a war banner
Move5" Shoot3+roll 3 or more Range10" Tough3 Pts5

In melee, use the SHOOT number.

Veteran rifleman — reliable mid-range shooter.

Shadow Ninja

Strikes, then vanishes in smoke.

Shadow Ninja miniature — crimson armored figure with blades
Move7" Fight3+roll 3 or more Tough2 Pts5
Deadly

His hits take away two health.

Melee hits remove 2 Tough.

Smoke Bomb

He escapes any fight for free, once a turn.

Once per turn: free Disengage at the start of his activation.

Shadow Axe

One big axe. One big swing.

Shadow Axe miniature — crimson samurai with a great axe
Move5" Fight3+roll 3 or more Tough2 Pts4
Deadly

His axe hits take away two health.

Melee hits remove 2 Tough.

Headlong Charge

Once per game, he sprints in and swings — twice the run, one big hit!

Once per game: Move, Move, Fight in one turn. That Fight counts as a charge.

Shadow Sniper

Sees you before you see him.

Shadow Sniper miniature — black-armored samurai with gold trim, red visor, and a long scoped rifle
Move4" Shoot3+roll 3 or more Range12" Tough2 Pts6

In melee, use the SHOOT number.

Marksman

His shots go right through cover.

Shots ignore cover (terrain, melee, and Shield). A roll of 6 deals 2 damage.

Build your army

UnitMvShtRngFgtTghRulesPts
Shadow Guard5"——3+3Hard to Hit, Charge Immune5
Shadow Lord8"——2+3Deadly, Hard to Hit8
Shadow Ranger5"3+10"Sht3—5
Shadow Ninja7"——3+2Deadly, Smoke Bomb5
Shadow Axe5"——3+2Deadly, Headlong Charge4
Shadow Sniper4"3+12"Sht2Marksman6

"Sht" in the Fgt column means that unit uses its Shoot number to hit in melee.
Mv=Move Sht=Shoot Rng=Range Fgt=Fight Tgh=Tough Pts=Points