Chaos Trooper
Cheap, brave, and everywhere at once.

In melee, use the SHOOT number.
Cheap line trooper — great for holding objectives.
Cheap, brave, and everywhere at once.

In melee, use the SHOOT number.
Cheap line trooper — great for holding objectives.
Leaps over walls. Hits like thunder.

His sword hits take away two health.
Melee hits remove 2 Tough.
He can jump right over walls and people.
One action, once per turn: leap 10", over models and terrain.
Four barrels. One very unlucky target.

In melee, use the SHOOT number.
One trigger pull, four dice!
Each Shoot: roll 4 dice at one target.
Up close, it fires everything at once.
Targets within 1": roll 8 dice when shooting.
Wall of fire. Do not stand close.

In melee, use the SHOOT number.
A blast of fire that burns everyone nearby.
Costs both actions. One roll to hit: target loses 2 Tough, every model within 3" loses 1.
A walking wall for his friends.

In melee, use the SHOOT number.
Enemies need a higher roll to hit him.
Enemies need +1 to hit it (shooting and melee).
Stand behind him — he blocks the shots.
If he's between a shooter and a friendly, enemies need +1 to hit that friendly.
Pins enemies down so they can't move.

In melee, use the SHOOT number.
His hits make you freeze and lose an action.
Hits also suppress: target loses its next action or its Preparation.
| Unit | Mv | Sht | Rng | Fgt | Tgh | Rules | Pts |
|---|---|---|---|---|---|---|---|
| Chaos Trooper | 5" | 5+ | 8" | Sht | 2 | — | 2 |
| Chaos Lord | 7" | — | — | 3+ | 6 | Deadly, Leap | 9 |
| Quadra-Gunner | 3" | 4+ | 12" | Sht | 3 | Four Shots, Double Blast | 10 |
| Chaos Flamer | 4" | 2+ | 8" | Sht | 3 | Burn | 6 |
| Chaos Shielder | 5" | 6+ | 8" | Sht | 1 | Hard to Hit, Shield | 2 |
| Chaos Gunner | 3" | 4+ | 10" | Sht | 3 | Suppression | 5 |
"Sht" in the Fgt column means that unit uses its Shoot number to hit in melee.
Mv=Move Sht=Shoot Rng=Range Fgt=Fight Tgh=Tough Pts=Points
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